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Penumbra uses our in-house develop 3D
engine, featuring the latest graphics and physics
technologies. Thanks to these technologies Penumbra is able to
immerse players into it's world of horror, unlike anything
seen before within the genre. Dynamic shadows, normal mapping
and specular effects creates a dark dynamic visual
environment, creating a world of constant change. Motion blur,
noise filters and bloom is used to create a world where sanity
has no place. The physics engine, using Newton Game Dynamics,
allows the player to interact with object in new ways where
doors drawers needs to be pulled open and doors barricaded to
keep the evil out. Each object creates unique sounds based on
surface and force, you can never predict how anything will
behave or sound in this world.
In Penumbra the player finds himself in an underground base on
Greenland, searching for his lost father. It's an adventure
horror game, free from classic first person shooter elements,
with an emphasise on puzzle solving and exploring. Constantly
on your toes you will never know what to expect, with no
weapons how do you protect yourself?
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